These graphs demonstrate an immensely counterintuitive and unexpected result. In the extreme cases—two- and six-player games—players are playing optimally by spending as much money as possible buying property. However, in a four-player game, spending about three-quarters of a player’s expected net worth (just over $1,500) in the property-buying stage provides an expected advantage of about 15% over Shaw’s buy-everything strategy, and in a three-player game, spending about half of a player’s expected net worth (about $1,150) in the property-buying stage led to an expected advantage of about 60%! A three- or four-player game of Monopoly therefore calls for even more strategy than the negotiation tactics necessary to make trades.
Unfortunately, Shaw’s remark that his victory was “just chance” is also not incorrect. Not even the most strategic three-player Monopoly game is strategic enough to mute the effects of chance. To demonstrate this, we use the same simulation to generate two sets of data: one containing the frequency distribution of the PPs for a player who chooses to spend p = $1,150 ± $100 (the optimal strategy) and another containing the frequency distribution of the PPs for a player who chooses to spend as much as possible (Shaw’s strategy). Here are the results:
The optimal distribution has a mean EEP of $1,485.51 and a standard deviation of $1,288.28, whereas the buy-everything distribution has a mean of $934.97 and a standard deviation of $807.54. Interestingly, these statistics alone are enough to determine how often the buy-everything strategy will beat the optimal strategy. Consider the distribution of how much the optimal strategy will beat the buy-everything strategy by. This distribution will have a mean of $1,485.51 – $934.97 = $550.54 and a far higher standard deviation of $1,520.46. Out of 5,000 random elements in this distribution, 1,904 of them (about 38%) had a negative value (that is, the optimal strategy lost to the buy-everything strategy), and another 50 (1%) had a value of zero (the two strategies tied). Therefore, even with an optimal strategy that improves EPP by an average of 60% compared to the buy-everything strategy, the buy-everything strategy is still expected to tie or beat the optimal strategy about 39% of the time.
I’ll leave it to you to draw conclusions about why board game enthusiasts dislike Monopoly so vehemently.